Quizizz vs. Kahoot!
My classroom is a colorful and noisy place. Students have access to most materials whenever they need them. I have manipulatives everywhere, LED lights, music playing, and no overhead lighting is used. My goal as an educator is for my students to see that content is interconnected and find a passion for something that will drive them to become lifelong learners. I make my lessons fun is to gamify and using gamification processes whenever possible. If students are engaged in games, they often finish the task with a stronger understanding of the material. Most of my math lessons incorporate games and manipulatives found in commonly played games, such as playing cards, dominos, dice, marbles, etc. Students are often competing against themselves and/or each other. There are many ways to bring gamification and to gamify lessons, but over the past two weeks, I have been using many gamification assessment tools in my classroom.
The two tools I used were Quizizz and Kahoot!. Both sites are game-based websites, where teachers can create quizshow-type questions on any subject matter that students answer. The games can be played synchronously, allowing students to race against each other to get higher points than their peers, or it can be played asynchronously, allowing students to earn points and compare their scores to others. Students love playing these games!
While both are very similar, I prefer using Quizizz for formative assessments as an educator. I have been using this website since 2015 because it was the first to allow asynchronous play. While students love racing each other, it sometimes causes careless mistakes because they are too concerned with being first, not being correct. I often assign games on Quizizz as an exit ticket to be completed when students are done with individual practice. Or I give them as assessments that can be done when I'm running small groups or have a substitute because the students can complete them with little to no help.
Both sites allow the educator to create quizzes with various questioning types. There are templates that can be used and question banks to peruse. Teachers can store their created quizzes and favorites from other educators in their library for repeated use. However, I also find Quizizz easier to maneuver through, and building games are easier to manipulate. Quizizz's website is just more user-friendly.
So why do I also use Kahoot!? Well, there are more "fun" tools on Kahoot! They offer material from entertainment companies they partner with to help engage students. This is an upgraded feature. But even with the free version, you can access quizzes on movies, sports, video games, etc. I often use Kahoot! as a fun activity during indoor recess and during dismissal.
To help compare the two sites, I created a Venn diagram below. I hope you find these sites as enjoyable as I do!
I have used Kahoot before but never Quizziz. I have seen some of my students use it though, with assignments from their general education teachers and they always seem to enjoy it. I will have to give it a try in my classroom! I LOVE the graphic you made. It makes it super easy to understand the different programs, even if someone has never heard of them!
ReplyDeleteYour Venn Diagram is helpful! I haven't used Quizziz is regularly, but I do use Kahoot. I will have to give Quizziz another try soon!
ReplyDeleteI had never heard of Quizziz before reading this. It sounds awesome and the venn diagram was extremely helpful! I'm going to have to look into it and see if I can use it in my classroom! Thank you for this!
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